[WIP] No Mercy Map Part 1
MakeN Enhanced Quality for Left 4 Dead
Enhanced Quality Mod for Left 4 Dead. Still beta and testing.
miércoles, 19 de octubre de 2011
jueves, 11 de agosto de 2011
miércoles, 10 de agosto de 2011
[WIP] Makens ENB S. Enhanced Quality 2011 for Left 4 Dead Test 2
[WIP] Makens ENB S. E.Q. 2011 Test 2.
For this Test 2:
1-Ilumination, lights, bloom, color correction and adaptive ilumination ?.
2-High Quality shadows, objects, textures, characters and everything.
3-Added filtered Film Grain ( without taking off the original of the game ) + Noise.
Before start please take in consideration all the time to easy spot the new changes in each image that the screenshots were taken with the game maxed in it video options ( with 4xAntiAliasing only ) and using Nvidias Ambient Occlusion. The "Original" images are the game without mod, just with max in graphics using the extra of Ambient Occlusion from Nvidia and the "New" images are with the mod active and using the Nvidias Ambient Occlusion.
Ok some images from this Test 2:
Other example:
End of this part for now.
Thanks to that guy for help me to take the picture if you are looking this.
End of the Test 2.
MAKEN
For this Test 2:
1-Ilumination, lights, bloom, color correction and adaptive ilumination ?.
2-High Quality shadows, objects, textures, characters and everything.
3-Added filtered Film Grain ( without taking off the original of the game ) + Noise.
Before start please take in consideration all the time to easy spot the new changes in each image that the screenshots were taken with the game maxed in it video options ( with 4xAntiAliasing only ) and using Nvidias Ambient Occlusion. The "Original" images are the game without mod, just with max in graphics using the extra of Ambient Occlusion from Nvidia and the "New" images are with the mod active and using the Nvidias Ambient Occlusion.
Ok some images from this Test 2:
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I call this adaptive ilumination because when you see or when you are in one brighter place or room or etc from far or close, if you stay there and look that light or high ilumination source ( thanks to the post-proce of the game that make it like its because it have to be ? ) for about 1 or 3 seconds, it will lower the ilumination or bright to make more clear that part for your in case if the bloom or so hurt your eyes?
Other example:
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Continue with the Test 2
Thanks to that guy for help me to take the picture if you are looking this.
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EXTRA
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Thanks for your time.
MAKEN
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